LoH/Genesis/Tactical

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Mastermind (Genesis)
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Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
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Mastermind (Crisis)
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Mastermind (Rift)
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Mastermind (Tribunal)
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Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
Block LoH PowerBadge.png Tactical 2 2
Concentration LoH ReflexBadge.png Tactical 1 1 Your next attack has a +10% chance to be a critical strike.
Flame LoH ScultpingBadge.png Tactical 2 2
Focus LoH PsychBadge.png Tactical 2 2
Lesser Block LoH PowerBadge.png Tactical 1 1
Lesser Flame LoH ScultpingBadge.png Tactical 2 0
Lesser Focus LoH PsychBadge.png Tactical 2 0
Lesser Grind LoH ReflexBadge.png Tactical 1 1
Light Endurance Training v.1 LoH ScultpingBadge.png Tactical 0 1 +1 Willpower Counters
Light Endurance Training v.2 LoH PowerBadge.png Tactical 1 0 +1 Willpower Counters
Light Endurance Training v.3 LoH PsychBadge.png Tactical 1 1 +1 Willpower Counters
Phantom Pain LoH PsychBadge.png Tactical 0 2 The next attack you play deals +2 damage.
Recess Tactical 2 0 Recover 1.
Grind LoH ReflexBadge.png Tactical 2 2
Trial and Error v.1 LoH ScultpingBadge.png Tactical 1 1 Recover 1.
Trial and Error v.2 LoH ReflexBadge.png Tactical 1 1 Recover 1.
Trial and Error v.3 LoH PowerBadge.png Tactical 1 1 Recover 1.
Archery LoH PsychBadge.png Tactical 3 2 +1 Willpower Counters


For each copy of Archery in your depletion pile, deal +1 damage and gain 1 Willpower Counter.

Back on Your Feet LoH PowerBadge.png Tactical 2 2 Recover 2.
Demoralize LoH PowerBadge.png LoH PsychBadge.png Tactical 1 2 +1 Willpower Counters


Your opponent's next Martial Attack deals -2 damage.

Desperation LoH ReflexBadge.png Tactical 0 0 Desperation has a 50% chance your opponent depletes 4.
Endure LoH PowerBadge.png Tactical 1 3 LoH PowerBadge.png Recover 3.
Engulf LoH ScultpingBadge.png Tactical 3 0 LoH ScultpingBadge.png Engulf has a 100% chance of being a critical strike.
Focused Flame LoH ScultpingBadge.png Tactical 2 2 The next Tactical Attack you play deals +2 damage.
Form Follows Function Tactical 3 2 +1 Willpower Counters
Cross Training LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Tactical 0 0
Glass Jaw LoH ScultpingBadge.png Tactical 1 1 If Glass Jaw deals damage, it deals +2 damage.
Greater Block LoH PowerBadge.png Tactical 3 1
Greater Flame LoH ScultpingBadge.png Tactical 3 1
Greater Focus LoH PsychBadge.png Tactical 4 0
Greater Grind LoH ReflexBadge.png Tactical 4 0
Have a Nice Trip LoH ReflexBadge.png Tactical 2 0 LoH ReflexBadge.png Damage dealt by Have a Nice Trip is unstoppable.
Hit 'Em Where You Ain't LoH ReflexBadge.png Tactical 2 0 The next attack you play has a +33% chance of being a critical strike.
In Plain Sight LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 2 1 Your next attack has a 20% chance to be unstoppable.
Jab Tactical 2 1 Reveal the top card of your deck. If it is a Martial Attack, deal +1 damage.
Learn to Burn LoH ScultpingBadge.png Tactical 3 2 +3 Willpower Counters
Lunge LoH PowerBadge.png Tactical 2 1 The next attack you play deals +1 damage.
Meditate LoH PsychBadge.png Tactical 0 3 +3 Willpower Counters
Misery LoH PsychBadge.png Tactical 0 2 Your opponent's next 2 attacks deal -1 damage.
Shield Wall v.1 LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 1 3
Shield Wall v.2 LoH ReflexBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Tactical 1 3
Sparring Practice Tactical 2 3
Structural Damage Tactical 3 0 Your next attack has a +20% chance to be a critical strike.
The Bigger They Are... LoH PsychBadge.png Tactical 0 4 LoH PsychBadge.png If you prevent 4 or more damage on your next turn, your opponent depletes 4.
Training Regimen LoH PowerBadge.png Tactical 3 0 For this and the next 3 turns, attacks you play deal +1 damage.
A Thousand Deaths LoH PsychBadge.png Tactical 3 2 LoH PsychBadge.png Banisher 4.
Bathe in Light LoH ScultpingBadge.png Tactical 0 2 +2 Willpower Counters


You and each member of your team recovers 2.

Banish Bathe in Light.

Blast from the Past LoH PsychBadge.png Tactical 0 2 +1 Willpower Counters


Shuffle 2 Allies from your depletion pile into your deck.

Banish Blast from the Past.

Brake Beat LoH ReflexBadge.png Tactical 3 1 LoH ReflexBadge.png Damage dealt by Brake Beat is unstoppable.
Always Be Prepared LoH ReflexBadge.png LoH PsychBadge.png Tactical 0 0 LoH ReflexBadge.png Always Be Prepared deals double damage.


LoH PsychBadge.png Always Be Prepared has a 100% chance of being a critical strike.

Dragon Punch LoH PowerBadge.png LoH ScultpingBadge.png Tactical 3 1 LoH PowerBadge.png +1 damage.


LoH ScultpingBadge.png Dragon Punch has a 100% chance of being a critical strike.

Faster than the Eye LoH ReflexBadge.png Tactical 3 0 If Faster than the Eye deals damage, your opponent's next attack deals -2 damage.


LoH ReflexBadge.png If Faster than the Eye deals damage, there is a 50% chance your opponent's next attack deals -3 damage.

Fiery Reflection LoH ScultpingBadge.png Tactical 2 3 Ploy: If you're dealt damage by a Martial Attack, that opponent depletes 4.
Find the Spark LoH ScultpingBadge.png Tactical 4 0 For the rest of the fight, your Sculpting threats deal +1 damage.
Fire from Within LoH ScultpingBadge.png Tactical 4 1 LoH ScultpingBadge.png If Fire from Within deals 3 or more damage, shuffle it into your opponent's deck. If Fire from Within is depleted from their deck, they deplete 5.
Flip Kick LoH ReflexBadge.png Tactical 4 2
Foul Play LoH ScultpingBadge.png LoH PsychBadge.png Tactical 2 4
Get Bent LoH PowerBadge.png Tactical 4 0 On your opponent's next turn, their Tactical Attacks deal no damage.
I Said Slow Down LoH PowerBadge.png LoH ReflexBadge.png Tactical 2 4
Interrogation LoH PsychBadge.png Tactical 4 2
Neighborhood Watch Tactical 3 1 Ploy: If an opponent plays an Ally card, negate it. Banish that Ally card.
Pump the Fist LoH PowerBadge.png Tactical 1 4 For the rest of the fight, your Power threats deal +1 damage.
Shake It Off LoH PowerBadge.png Tactical 3 3
Step for Step LoH ReflexBadge.png Tactical 3 1 For the rest of the fight, your Reflex threats deal +1 damage.
Tag Team Up LoH PowerBadge.png Tactical 2 3 LoH PowerBadge.png Expend 2 Willpower Counters. If you do, the next threat played by you or a member of your team deals double damage.
Target Practice LoH ScultpingBadge.png Tactical 3 3
Well Read LoH PsychBadge.png Tactical 2 2 For the rest of the fight, your Psych threats deal +1 damage.
Black and White, and Red All Over LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 3 2 +1 Willpower Counters


For each Willpower Counter you have, your opponent depletes 1 Memento.

Blast Radius LoH PowerBadge.png LoH ScultpingBadge.png Tactical 3 2 +1 Willpower Counters


Remove all of your Willpower Counters. For the next X turns, threats you play deal double damage where X is the number of Willpower Counters removed in this way.

Nova LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Tactical 2 2 For each Willpower Counter you have, deal +1 damage.
Puppet Strings LoH ReflexBadge.png LoH PsychBadge.png Tactical 4 3 If Puppet Strings deals damage, your opponent depletes 4 Tactical Attacks from their deck.
Seen It All Before LoH PowerBadge.png LoH PsychBadge.png Tactical 0 0 For each card type in your depletion pile, deal +2 damage and gain 2 Willpower Counters.
Fire Sculpture LoH ScultpingBadge.png Tactical 4 2 Shuffle a copy of Fire Sculpture into your deck.


Damage dealt by Fire Sculpture is unstoppable.

The next threat you play deals +5 damage.

Matter over Mind LoH PsychBadge.png Tactical 4 0 The next time an opponent's threat would deal 5 or more damage to you Matter over Mind deals twice that much damage to them and prevent the damage to you.
​#Pow3rFlux LoH ReflexBadge.png LoH ScultpingBadge.png Tactical None 1 3 LoH ScultpingBadge.png +2 damage.


LoH ReflexBadge.png The next threat you play deals +2 damage.