LoH/Genesis/SubTypes

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Mastermind (Genesis)
All Mastermind (Genesis)
Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
All Mastermind (Rift)
Mastermind (Tribunal)
All Mastermind (Tribunal)

Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
Eager Freshman Ally Freshman 1 0 Recover 1.
Shy Freshman Ally Freshman 1 2
​#Z03MG LoH ReflexBadge.png LoH ScultpingBadge.png Ally Homeschool 1 1 LoH ReflexBadge.png Damage dealt by #Z03MG has a 33% chance to be unstoppable.


LoH ScultpingBadge.png #Z03MG has a 33% chance to deal double damage.

Bantam LoH PowerBadge.png LoH ScultpingBadge.png Ally Upperclassman 2 0 When Bantam is depleted, shuffle a Martial Attack from your depletion pile into your deck.
Bookworm LoH ReflexBadge.png LoH PsychBadge.png Ally Upperclassman 0 2 When Bookworm is depleted, shuffle a Tactical Attack from your depletion pile into your deck.
Fast Learner LoH ScultpingBadge.png LoH PsychBadge.png Ally Freshman 1 3 The next attack you play deals +1 damage.
Makeshift LoH ReflexBadge.png LoH PsychBadge.png Ally Homeschool 2 2 Ploy: If your opponent plays a Martial Attack, recover 3.
Pyrotechnique LoH ScultpingBadge.png Ally Upperclassman 2 1 The next time you are dealt damage, your opponent depletes 1.
The Beacon LoH PowerBadge.png LoH ScultpingBadge.png Ally Upperclassman 1 2 When you play The Beacon, your opponent banishes a card from their depletion pile.


When The Beacon is depleted, your opponent banishes 2 cards from their depletion pile.

Trebuchet LoH PowerBadge.png LoH ReflexBadge.png Ally Mercenary 2 1 Ploy: If your opponent would play a second attack in a turn, that opponent depletes 4.
The Conservator LoH PowerBadge.png LoH PsychBadge.png Ally Faculty 0 5 Recover 4.
The Crimson Mark LoH ReflexBadge.png LoH ScultpingBadge.png Ally Efl 3 1 Survivor 7: +2 damage.
Diamonoid LoH PowerBadge.png Ally Efl 1 3 For each Martial Attack in your depletion pile, Diamonoid has a 60% chance to deal +1 damage.
Maser LoH ScultpingBadge.png Ally Homeschool 1 2 Play a random Martial Attack from your depletion pile.
Quickhit LoH ReflexBadge.png Ally Homeschool 3 0 When Quickhit is depleted, banish Quickhit and shuffle a copy of Painful Reminder into your deck.
The Accelerant LoH ReflexBadge.png LoH ScultpingBadge.png Ally Upperclassman 2 3 For the next 4 turns, threats you play deal +1 damage.


On deplete, banish The Accelerant. Recover 2.

Dimetrodon LoH PowerBadge.png LoH ScultpingBadge.png Ally Efl 5 3
The Form LoH PowerBadge.png Ally Efl 4 1 Search your deck for The Function and play it. The Function is unstoppable.
The Function LoH ReflexBadge.png LoH PsychBadge.png Ally Efl 2 3 Search your deck for The Form and play it. The Form deals double damage.
The Notch LoH ReflexBadge.png LoH PsychBadge.png Ally Mercenary 2 2 For each Bounty Counter on The Notch, deal +1 damage. Put a Bounty Counter on The Notch.
Shimmerstorm LoH ReflexBadge.png LoH ScultpingBadge.png Ally Upstart 4 2 If there are no Upstarts other than Shimmerstorm in your deck, shuffle 5 copies of Shimmerstorm Token into your deck.


When Shimmerstorm is depleted, banish all copies of Shimmerstorm Token from your deck.

The Southside Sentry LoH PowerBadge.png LoH PsychBadge.png Ally Upstart 3 6 If there are no Upstarts other than The Southside Sentry in your deck, damage dealt by The Southside Sentry is unstoppable.
The Crime Blotter LoH ReflexBadge.png LoH PsychBadge.png Ally Upstart 5 1 If there are no Upstarts other than The Crime Blotter in your deck, if The Crime Blotter causes an Ally to be depleted, shuffle a copy of The Crime Blotter into your deck.
The Cornerman LoH PowerBadge.png LoH PsychBadge.png Ally Efl 4 2 Shuffle an Ally from your depletion pile into your deck.


When The Cornerman is depleted, banish it. Shuffle all Allies from your depletion pile into your deck.

Torrent LoH PowerBadge.png Ally Mercenary 3 2 For the rest of the fight, Mercenary cards you play deal +2 damage.
Devastatrix LoH PowerBadge.png LoH ScultpingBadge.png Ally Upstart 2 1 Play a random Martial Attack from your depletion pile and banish it, then play a random Tactical Attack from your depletion pile and banish it.
Billy Stopless LoH ReflexBadge.png Ally Genesis 5 1 Shuffle a copy of Billy Stopless into your deck.


This card's damage is unstoppable.

When Billy Stopless is depleted, banish it. For the next 2 turns, play an additional attack.

Moxie LoH PowerBadge.png Ally Genesis 6 4 Recover 4.


For the rest of the fight, Martial Attacks you play deal +1 damage.

When Moxie is depleted, for the next 2 turns, your Martial Attacks deal double damage.

Professor Helios LoH ScultpingBadge.png Ally Genesis 5 3 [Banisher] 9.


For the rest of the fight, your Sculpting badged attacks deal +1 damage.

When Professor Helios is depleted, for the next 3 turns, your Sculpting badged attacks are critical strikes.

The Abyss LoH PsychBadge.png Ally Genesis 4 5 While The Abyss is in deck, Allies your opponent plays against you go to their depletion pile.


Your opponent banishes an Ally and negate the next Ally they deplete.

On deplete, banish The Abyss, you recover 1 for each Ally in your opponent's deck.