LoH/Genesis/Sculpting

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Mastermind (Genesis)
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Mastermind (Tempus)
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Mastermind (Crisis)
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Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
Balance v1 LoH ScultpingBadge.png Martial 1 1 Recover 1.
Lesser Spark LoH ScultpingBadge.png Martial 1 1
Rouse v.1 LoH ScultpingBadge.png Martial 0 1 +1 Willpower Counters
Spark LoH ScultpingBadge.png Martial 2 2
Freestyle Training LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Martial 0 0
Greater Spark LoH ScultpingBadge.png Martial 4 0
Healing Flame LoH ScultpingBadge.png Martial 1 2 Recover 3.
Kiss the Sky v.1 LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Martial 2 1
Slow Burn LoH ScultpingBadge.png Martial 1 2 LoH ScultpingBadge.png Each opponent depletes 2.
Try Again LoH ScultpingBadge.png Martial 2 0 If your previous threat dealt no damage, Try Again deals +2 damage.
Withstand LoH PowerBadge.png LoH ScultpingBadge.png Martial 0 3 For the next 3 turns, if you would gain shield, gain +1 shield.
Fire Wall LoH ScultpingBadge.png Martial 1 1 LoH ScultpingBadge.png The next time an opponent plays a threat, if it deals damage to you, Fire Wall deals an equal amount of damage to them.
Icy Resolve LoH PowerBadge.png LoH ScultpingBadge.png Martial 2 1 LoH ScultpingBadge.png Recover 2.


LoH PowerBadge.png +2 damage.

Immolate LoH ScultpingBadge.png Martial 4 0 LoH ScultpingBadge.png [Banisher] 5.
Overload LoH ScultpingBadge.png Martial 4 2
Slow Down! LoH ReflexBadge.png LoH ScultpingBadge.png Martial 2 4
Spitfire LoH ScultpingBadge.png Martial 2 2 LoH ScultpingBadge.png For each copy of Spitfire in your depletion pile, deal +2 damage and gain 2 Willpower Counters.
Fire and Ice LoH PowerBadge.png LoH ScultpingBadge.png Martial 4 3 For each point of damage dealt by Fire and Ice, recover 1.
Painful Memories LoH ScultpingBadge.png LoH PsychBadge.png Martial 0 0 For each threat in your opponent's depletion pile, deal +1 damage. For each Ally in your depletion pile, deal +1 damage to yourself.


Banish Painful Memories.

Sibling Rivalry LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Martial 0 0 For each Martial Attack in your depletion pile, deal +1 damage.


Recover 2.

Flame LoH ScultpingBadge.png Tactical 2 2
Lesser Flame LoH ScultpingBadge.png Tactical 2 0
Light Endurance Training v.1 LoH ScultpingBadge.png Tactical 0 1 +1 Willpower Counters
Trial and Error v.1 LoH ScultpingBadge.png Tactical 1 1 Recover 1.
Engulf LoH ScultpingBadge.png Tactical 3 0 LoH ScultpingBadge.png Engulf has a 100% chance of being a critical strike.
Focused Flame LoH ScultpingBadge.png Tactical 2 2 The next Tactical Attack you play deals +2 damage.
Cross Training LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Tactical 0 0
Glass Jaw LoH ScultpingBadge.png Tactical 1 1 If Glass Jaw deals damage, it deals +2 damage.
Greater Flame LoH ScultpingBadge.png Tactical 3 1
In Plain Sight LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 2 1 Your next attack has a 20% chance to be unstoppable.
Learn to Burn LoH ScultpingBadge.png Tactical 3 2 +3 Willpower Counters
Shield Wall v.1 LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 1 3
Shield Wall v.2 LoH ReflexBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Tactical 1 3
Bathe in Light LoH ScultpingBadge.png Tactical 0 2 +2 Willpower Counters


You and each member of your team recovers 2.

Banish Bathe in Light.

Dragon Punch LoH PowerBadge.png LoH ScultpingBadge.png Tactical 3 1 LoH PowerBadge.png +1 damage.


LoH ScultpingBadge.png Dragon Punch has a 100% chance of being a critical strike.

Fiery Reflection LoH ScultpingBadge.png Tactical 2 3 Ploy: If you're dealt damage by a Martial Attack, that opponent depletes 4.
Find the Spark LoH ScultpingBadge.png Tactical 4 0 For the rest of the fight, your Sculpting threats deal +1 damage.
Fire from Within LoH ScultpingBadge.png Tactical 4 1 LoH ScultpingBadge.png If Fire from Within deals 3 or more damage, shuffle it into your opponent's deck. If Fire from Within is depleted from their deck, they deplete 5.
Foul Play LoH ScultpingBadge.png LoH PsychBadge.png Tactical 2 4
Target Practice LoH ScultpingBadge.png Tactical 3 3
Black and White, and Red All Over LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 3 2 +1 Willpower Counters


For each Willpower Counter you have, your opponent depletes 1 Memento.

Blast Radius LoH PowerBadge.png LoH ScultpingBadge.png Tactical 3 2 +1 Willpower Counters


Remove all of your Willpower Counters. For the next X turns, threats you play deal double damage where X is the number of Willpower Counters removed in this way.

Nova LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Tactical 2 2 For each Willpower Counter you have, deal +1 damage.
Fire Sculpture LoH ScultpingBadge.png Tactical 4 2 Shuffle a copy of Fire Sculpture into your deck.


Damage dealt by Fire Sculpture is unstoppable.

The next threat you play deals +5 damage.

​#Z03MG LoH ReflexBadge.png LoH ScultpingBadge.png Ally Homeschool 1 1 LoH ReflexBadge.png Damage dealt by #Z03MG has a 33% chance to be unstoppable.


LoH ScultpingBadge.png #Z03MG has a 33% chance to deal double damage.

Bantam LoH PowerBadge.png LoH ScultpingBadge.png Ally Upperclassman 2 0 When Bantam is depleted, shuffle a Martial Attack from your depletion pile into your deck.
Fast Learner LoH ScultpingBadge.png LoH PsychBadge.png Ally Freshman 1 3 The next attack you play deals +1 damage.
Pyrotechnique LoH ScultpingBadge.png Ally Upperclassman 2 1 The next time you are dealt damage, your opponent depletes 1.
The Beacon LoH PowerBadge.png LoH ScultpingBadge.png Ally Upperclassman 1 2 When you play The Beacon, your opponent banishes a card from their depletion pile.


When The Beacon is depleted, your opponent banishes 2 cards from their depletion pile.

The Crimson Mark LoH ReflexBadge.png LoH ScultpingBadge.png Ally Efl 3 1 Survivor 7: +2 damage.
Maser LoH ScultpingBadge.png Ally Homeschool 1 2 Play a random Martial Attack from your depletion pile.
The Accelerant LoH ReflexBadge.png LoH ScultpingBadge.png Ally Upperclassman 2 3 For the next 4 turns, threats you play deal +1 damage.


On deplete, banish The Accelerant. Recover 2.

Dimetrodon LoH PowerBadge.png LoH ScultpingBadge.png Ally Efl 5 3
Shimmerstorm LoH ReflexBadge.png LoH ScultpingBadge.png Ally Upstart 4 2 If there are no Upstarts other than Shimmerstorm in your deck, shuffle 5 copies of Shimmerstorm Token into your deck.


When Shimmerstorm is depleted, banish all copies of Shimmerstorm Token from your deck.

Devastatrix LoH PowerBadge.png LoH ScultpingBadge.png Ally Upstart 2 1 Play a random Martial Attack from your depletion pile and banish it, then play a random Tactical Attack from your depletion pile and banish it.
Professor Helios LoH ScultpingBadge.png Ally Genesis 5 3 [Banisher] 9.


For the rest of the fight, your Sculpting badged attacks deal +1 damage.

When Professor Helios is depleted, for the next 3 turns, your Sculpting badged attacks are critical strikes.

​#Pow3rFlux LoH ReflexBadge.png LoH ScultpingBadge.png Tactical None 1 3 LoH ScultpingBadge.png +2 damage.


LoH ReflexBadge.png The next threat you play deals +2 damage.

Zeroth LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Ally Zeroth 1 1 LoH PowerBadge.png For the next 2 turns, attacks you play deal +2 damage.


LoH ReflexBadge.png Play an additional attack this turn.

LoH ScultpingBadge.png Recover 4.

LoH PsychBadge.png You have a 50% chance to deal +1 damage for each Willpower Counter.

Shimmerstorm Token LoH ReflexBadge.png LoH ScultpingBadge.png Ally None 4 2