LoH/Genesis/Rare

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Mastermind (Genesis)
All Mastermind (Genesis)
Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
All Mastermind (Rift)
Mastermind (Tribunal)
All Mastermind (Tribunal)

Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
Seismic Strike LoH PowerBadge.png Martial 3 2 On your opponent's next turn, their Martial Attacks deal no damage.
Aerial Assault LoH ReflexBadge.png Martial 2 1 Expend up to 3 Willpower Counters. For each Willpower Counter expended this way, deal +2 damage.
Battle Plans LoH PsychBadge.png Martial 2 2 LoH PsychBadge.png For the rest of the fight, Martial Attacks you play have a +10% chance to be critical strikes.
Calm Before the Storm LoH PsychBadge.png Martial 0 3 LoH PsychBadge.png Recover 4.
Channel LoH PsychBadge.png Martial 0 2 LoH PsychBadge.png For each Willpower Counter you have, deal +1 damage. Expend 2 Willpower Counters.
Cheap Shot LoH ReflexBadge.png Martial 2 1 LoH ReflexBadge.png If Cheap Shot is the first attack played this fight, deal +6 damage.
Curtain Call LoH PowerBadge.png Martial 7 0 +4 Willpower Counters
Element of Surprise LoH ReflexBadge.png LoH PsychBadge.png Martial 2 2 LoH ReflexBadge.png The next threat played against you has a 30% chance to deal no damage.


LoH PsychBadge.png The next Martial Attack you play has a 30% chance to deal double damage.

Finishing Blow LoH PowerBadge.png Martial 1 1 LoH PowerBadge.png Banish all cards in your depletion pile. For every 3 cards banished in this way, deal +1 damage.
Fire Wall LoH ScultpingBadge.png Martial 1 1 LoH ScultpingBadge.png The next time an opponent plays a threat, if it deals damage to you, Fire Wall deals an equal amount of damage to them.
Icy Resolve LoH PowerBadge.png LoH ScultpingBadge.png Martial 2 1 LoH ScultpingBadge.png Recover 2.


LoH PowerBadge.png +2 damage.

Immolate LoH ScultpingBadge.png Martial 4 0 LoH ScultpingBadge.png [Banisher] 5.
Not so Fast Martial 4 0 Ploy: If an opponent's threat would recover, banish their depletion pile.
Slow Down! LoH ReflexBadge.png LoH ScultpingBadge.png Martial 2 4
Spitfire LoH ScultpingBadge.png Martial 2 2 LoH ScultpingBadge.png For each copy of Spitfire in your depletion pile, deal +2 damage and gain 2 Willpower Counters.
Stiff Arm LoH PowerBadge.png LoH PsychBadge.png Martial 2 4
Too Fast LoH ReflexBadge.png Martial 1 1 LoH ReflexBadge.png For this turn, play an additional threat.
Cunning Maneuver LoH ReflexBadge.png Martial 3 1 Ploy: If you're dealt damage by a Tactical Attack, recover 4.
Archery LoH PsychBadge.png Tactical 3 2 +1 Willpower Counters


For each copy of Archery in your depletion pile, deal +1 damage and gain 1 Willpower Counter.

Engulf LoH ScultpingBadge.png Tactical 3 0 LoH ScultpingBadge.png Engulf has a 100% chance of being a critical strike.
Learn to Burn LoH ScultpingBadge.png Tactical 3 2 +3 Willpower Counters
A Thousand Deaths LoH PsychBadge.png Tactical 3 2 LoH PsychBadge.png Banisher 4.
Bathe in Light LoH ScultpingBadge.png Tactical 0 2 +2 Willpower Counters


You and each member of your team recovers 2.

Banish Bathe in Light.

Blast from the Past LoH PsychBadge.png Tactical 0 2 +1 Willpower Counters


Shuffle 2 Allies from your depletion pile into your deck.

Banish Blast from the Past.

Brake Beat LoH ReflexBadge.png Tactical 3 1 LoH ReflexBadge.png Damage dealt by Brake Beat is unstoppable.
Always Be Prepared LoH ReflexBadge.png LoH PsychBadge.png Tactical 0 0 LoH ReflexBadge.png Always Be Prepared deals double damage.


LoH PsychBadge.png Always Be Prepared has a 100% chance of being a critical strike.

Dragon Punch LoH PowerBadge.png LoH ScultpingBadge.png Tactical 3 1 LoH PowerBadge.png +1 damage.


LoH ScultpingBadge.png Dragon Punch has a 100% chance of being a critical strike.

Faster than the Eye LoH ReflexBadge.png Tactical 3 0 If Faster than the Eye deals damage, your opponent's next attack deals -2 damage.


LoH ReflexBadge.png If Faster than the Eye deals damage, there is a 50% chance your opponent's next attack deals -3 damage.

Fiery Reflection LoH ScultpingBadge.png Tactical 2 3 Ploy: If you're dealt damage by a Martial Attack, that opponent depletes 4.
Find the Spark LoH ScultpingBadge.png Tactical 4 0 For the rest of the fight, your Sculpting threats deal +1 damage.
Fire from Within LoH ScultpingBadge.png Tactical 4 1 LoH ScultpingBadge.png If Fire from Within deals 3 or more damage, shuffle it into your opponent's deck. If Fire from Within is depleted from their deck, they deplete 5.
Foul Play LoH ScultpingBadge.png LoH PsychBadge.png Tactical 2 4
Get Bent LoH PowerBadge.png Tactical 4 0 On your opponent's next turn, their Tactical Attacks deal no damage.
I Said Slow Down LoH PowerBadge.png LoH ReflexBadge.png Tactical 2 4
Neighborhood Watch Tactical 3 1 Ploy: If an opponent plays an Ally card, negate it. Banish that Ally card.
Pump the Fist LoH PowerBadge.png Tactical 1 4 For the rest of the fight, your Power threats deal +1 damage.
Step for Step LoH ReflexBadge.png Tactical 3 1 For the rest of the fight, your Reflex threats deal +1 damage.
Tag Team Up LoH PowerBadge.png Tactical 2 3 LoH PowerBadge.png Expend 2 Willpower Counters. If you do, the next threat played by you or a member of your team deals double damage.
Well Read LoH PsychBadge.png Tactical 2 2 For the rest of the fight, your Psych threats deal +1 damage.
Painful Reminder Memento 0 0 While in deck, attacks you play have a +25% chance of being critical strikes.
Mug Shots Memento 0 0 While in deck, Tactical Attacks you play have a +66% chance to deal +1 damage.
Ax You a Question Event 0 0 On deplete, for the next 3 turns, your Martial Attacks deal +1 damage.
Collateral Damage Event 0 0 On deplete, your opponent depletes 2.
Found and Lost Event 0 0 On deplete, blank one card in each opponent's deck.
Lay of the Land Event 0 0 On deplete, for the next 3 turns, your Tactical Attacks deal +2 damage.
Turning Tides Event 0 0 On deplete, recover 2.
Makeshift LoH ReflexBadge.png LoH PsychBadge.png Ally Homeschool 2 2 Ploy: If your opponent plays a Martial Attack, recover 3.
The Conservator LoH PowerBadge.png LoH PsychBadge.png Ally Faculty 0 5 Recover 4.
The Crimson Mark LoH ReflexBadge.png LoH ScultpingBadge.png Ally Efl 3 1 Survivor 7: +2 damage.
Diamonoid LoH PowerBadge.png Ally Efl 1 3 For each Martial Attack in your depletion pile, Diamonoid has a 60% chance to deal +1 damage.
Maser LoH ScultpingBadge.png Ally Homeschool 1 2 Play a random Martial Attack from your depletion pile.
Quickhit LoH ReflexBadge.png Ally Homeschool 3 0 When Quickhit is depleted, banish Quickhit and shuffle a copy of Painful Reminder into your deck.
The Accelerant LoH ReflexBadge.png LoH ScultpingBadge.png Ally Upperclassman 2 3 For the next 4 turns, threats you play deal +1 damage.


On deplete, banish The Accelerant. Recover 2.

Dimetrodon LoH PowerBadge.png LoH ScultpingBadge.png Ally Efl 5 3
The Form LoH PowerBadge.png Ally Efl 4 1 Search your deck for The Function and play it. The Function is unstoppable.
The Function LoH ReflexBadge.png LoH PsychBadge.png Ally Efl 2 3 Search your deck for The Form and play it. The Form deals double damage.
​#Pow3rFlux LoH ReflexBadge.png LoH ScultpingBadge.png Tactical None 1 3 LoH ScultpingBadge.png +2 damage.


LoH ReflexBadge.png The next threat you play deals +2 damage.