LoH/Genesis/Psych

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Mastermind (Genesis)
All Mastermind (Genesis)
Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
All Mastermind (Rift)
Mastermind (Tribunal)
All Mastermind (Tribunal)

Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
Balance v3 LoH PsychBadge.png Martial 0 2 Recover 1.
Leg Sweep LoH PsychBadge.png Martial 2 2
Lesser Leg Sweep LoH PsychBadge.png Martial 1 1
Rouse v.3 LoH PsychBadge.png Martial 1 1 +1 Willpower Counters
Brain Drain LoH PsychBadge.png Martial 1 3 Remove up to 2 Willpower Counters from your opponent. For each Willpower Counter removed in this way, you gain 1 Willpower Counter.
Freestyle Training LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Martial 0 0
Greater Leg Sweep LoH PsychBadge.png Martial 3 1
Healing Light LoH PsychBadge.png Martial 2 2 Recover 2.
Kiss the Sky v.1 LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Martial 2 1
Kiss the Sky v.2 LoH PowerBadge.png LoH ReflexBadge.png LoH PsychBadge.png Martial 2 1
Mind's Eye LoH PsychBadge.png Martial 2 0 LoH PsychBadge.png The next attack you play will be a critical strike.
Rise Up LoH ReflexBadge.png LoH PsychBadge.png Martial 2 1 If you have at least 5 Willpower Counters, play an additional Martial Attack.
Sleeper Hold LoH PsychBadge.png Martial 1 3 The next Ally your opponent plays deals -3 damage.


The next attack you play deals +2 damage.

Battle Plans LoH PsychBadge.png Martial 2 2 LoH PsychBadge.png For the rest of the fight, Martial Attacks you play have a +10% chance to be critical strikes.
Calm Before the Storm LoH PsychBadge.png Martial 0 3 LoH PsychBadge.png Recover 4.
Channel LoH PsychBadge.png Martial 0 2 LoH PsychBadge.png For each Willpower Counter you have, deal +1 damage. Expend 2 Willpower Counters.
Element of Surprise LoH ReflexBadge.png LoH PsychBadge.png Martial 2 2 LoH ReflexBadge.png The next threat played against you has a 30% chance to deal no damage.


LoH PsychBadge.png The next Martial Attack you play has a 30% chance to deal double damage.

Look Up! LoH PsychBadge.png Martial 3 3
Stiff Arm LoH PowerBadge.png LoH PsychBadge.png Martial 2 4
Painful Memories LoH ScultpingBadge.png LoH PsychBadge.png Martial 0 0 For each threat in your opponent's depletion pile, deal +1 damage. For each Ally in your depletion pile, deal +1 damage to yourself.


Banish Painful Memories.

Last Ditch Effort LoH PowerBadge.png LoH ReflexBadge.png LoH PsychBadge.png Martial 0 0 Survivor 25: +25 damage.
Sibling Rivalry LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Martial 0 0 For each Martial Attack in your depletion pile, deal +1 damage.


Recover 2.

Focus LoH PsychBadge.png Tactical 2 2
Lesser Focus LoH PsychBadge.png Tactical 2 0
Light Endurance Training v.3 LoH PsychBadge.png Tactical 1 1 +1 Willpower Counters
Phantom Pain LoH PsychBadge.png Tactical 0 2 The next attack you play deals +2 damage.
Archery LoH PsychBadge.png Tactical 3 2 +1 Willpower Counters


For each copy of Archery in your depletion pile, deal +1 damage and gain 1 Willpower Counter.

Demoralize LoH PowerBadge.png LoH PsychBadge.png Tactical 1 2 +1 Willpower Counters


Your opponent's next Martial Attack deals -2 damage.

Cross Training LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Tactical 0 0
Greater Focus LoH PsychBadge.png Tactical 4 0
Meditate LoH PsychBadge.png Tactical 0 3 +3 Willpower Counters
Misery LoH PsychBadge.png Tactical 0 2 Your opponent's next 2 attacks deal -1 damage.
Shield Wall v.2 LoH ReflexBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Tactical 1 3
The Bigger They Are... LoH PsychBadge.png Tactical 0 4 LoH PsychBadge.png If you prevent 4 or more damage on your next turn, your opponent depletes 4.
A Thousand Deaths LoH PsychBadge.png Tactical 3 2 LoH PsychBadge.png Banisher 4.
Blast from the Past LoH PsychBadge.png Tactical 0 2 +1 Willpower Counters


Shuffle 2 Allies from your depletion pile into your deck.

Banish Blast from the Past.

Always Be Prepared LoH ReflexBadge.png LoH PsychBadge.png Tactical 0 0 LoH ReflexBadge.png Always Be Prepared deals double damage.


LoH PsychBadge.png Always Be Prepared has a 100% chance of being a critical strike.

Foul Play LoH ScultpingBadge.png LoH PsychBadge.png Tactical 2 4
Interrogation LoH PsychBadge.png Tactical 4 2
Well Read LoH PsychBadge.png Tactical 2 2 For the rest of the fight, your Psych threats deal +1 damage.
Nova LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Tactical 2 2 For each Willpower Counter you have, deal +1 damage.
Puppet Strings LoH ReflexBadge.png LoH PsychBadge.png Tactical 4 3 If Puppet Strings deals damage, your opponent depletes 4 Tactical Attacks from their deck.
Seen It All Before LoH PowerBadge.png LoH PsychBadge.png Tactical 0 0 For each card type in your depletion pile, deal +2 damage and gain 2 Willpower Counters.
Matter over Mind LoH PsychBadge.png Tactical 4 0 The next time an opponent's threat would deal 5 or more damage to you Matter over Mind deals twice that much damage to them and prevent the damage to you.
Bookworm LoH ReflexBadge.png LoH PsychBadge.png Ally Upperclassman 0 2 When Bookworm is depleted, shuffle a Tactical Attack from your depletion pile into your deck.
Fast Learner LoH ScultpingBadge.png LoH PsychBadge.png Ally Freshman 1 3 The next attack you play deals +1 damage.
Makeshift LoH ReflexBadge.png LoH PsychBadge.png Ally Homeschool 2 2 Ploy: If your opponent plays a Martial Attack, recover 3.
The Conservator LoH PowerBadge.png LoH PsychBadge.png Ally Faculty 0 5 Recover 4.
The Function LoH ReflexBadge.png LoH PsychBadge.png Ally Efl 2 3 Search your deck for The Form and play it. The Form deals double damage.
The Notch LoH ReflexBadge.png LoH PsychBadge.png Ally Mercenary 2 2 For each Bounty Counter on The Notch, deal +1 damage. Put a Bounty Counter on The Notch.
The Southside Sentry LoH PowerBadge.png LoH PsychBadge.png Ally Upstart 3 6 If there are no Upstarts other than The Southside Sentry in your deck, damage dealt by The Southside Sentry is unstoppable.
The Crime Blotter LoH ReflexBadge.png LoH PsychBadge.png Ally Upstart 5 1 If there are no Upstarts other than The Crime Blotter in your deck, if The Crime Blotter causes an Ally to be depleted, shuffle a copy of The Crime Blotter into your deck.
The Cornerman LoH PowerBadge.png LoH PsychBadge.png Ally Efl 4 2 Shuffle an Ally from your depletion pile into your deck.


When The Cornerman is depleted, banish it. Shuffle all Allies from your depletion pile into your deck.

Pesticide LoH PsychBadge.png Ally None 1 1 When you play Pesticide, shuffle a copy of Albino Croc into your deck.


For the rest of the fight, Psych badged Ally cards you play deal +2 damage.

For each Ally card in your opponent's depletion pile, Pesticide deals +1 damage.

The Abyss LoH PsychBadge.png Ally Genesis 4 5 While The Abyss is in deck, Allies your opponent plays against you go to their depletion pile.


Your opponent banishes an Ally and negate the next Ally they deplete.

On deplete, banish The Abyss, you recover 1 for each Ally in your opponent's deck.

Little Susie: Antihero LoH PowerBadge.png LoH PsychBadge.png LoH ReflexBadge.png Ally 3 3 Little Susie: Antihero is unstoppable.


Each opponent banishes an Ally from their deck.

When Little Susie: Antihero is depleted, banish it. Each Event in your opponent's deck has a 50% chance to be banished.

Zeroth LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Ally Zeroth 1 1 LoH PowerBadge.png For the next 2 turns, attacks you play deal +2 damage.


LoH ReflexBadge.png Play an additional attack this turn.

LoH ScultpingBadge.png Recover 4.

LoH PsychBadge.png You have a 50% chance to deal +1 damage for each Willpower Counter.

Albino Croc LoH PsychBadge.png Ally Animal 2 2