LoH/Genesis/Power

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Mastermind (Genesis)
All Mastermind (Genesis)
Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
All Mastermind (Rift)
Mastermind (Tribunal)
All Mastermind (Tribunal)

Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
Balance v2 LoH PowerBadge.png Martial 2 0 Recover 1.
Lesser Strike LoH PowerBadge.png Martial 2 0
Rouse v.2 LoH PowerBadge.png Martial 1 0 +1 Willpower Counters
Strike LoH PowerBadge.png Martial 2 2
Bear Knuckle Brawling LoH PowerBadge.png Martial 6 0 Deplete 2.
Freestyle Training LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Martial 0 0
Greater Strike LoH PowerBadge.png Martial 4 0
Follow Through LoH PowerBadge.png Martial 2 1 LoH PowerBadge.png +3 damage.
Kiss the Sky v.1 LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Martial 2 1
Kiss the Sky v.2 LoH PowerBadge.png LoH ReflexBadge.png LoH PsychBadge.png Martial 2 1
One-Two Punch LoH PowerBadge.png Martial 2 1 If the last threat you played was a Martial Attack, deal +2 damage.
Withstand LoH PowerBadge.png LoH ScultpingBadge.png Martial 0 3 For the next 3 turns, if you would gain shield, gain +1 shield.
Seismic Strike LoH PowerBadge.png Martial 3 2 On your opponent's next turn, their Martial Attacks deal no damage.
Curtain Call LoH PowerBadge.png Martial 7 0 +4 Willpower Counters
Finishing Blow LoH PowerBadge.png Martial 1 1 LoH PowerBadge.png Banish all cards in your depletion pile. For every 3 cards banished in this way, deal +1 damage.
Icy Resolve LoH PowerBadge.png LoH ScultpingBadge.png Martial 2 1 LoH ScultpingBadge.png Recover 2.


LoH PowerBadge.png +2 damage.

Pound to a Pulp LoH PowerBadge.png Martial 4 2
Stiff Arm LoH PowerBadge.png LoH PsychBadge.png Martial 2 4
Fire and Ice LoH PowerBadge.png LoH ScultpingBadge.png Martial 4 3 For each point of damage dealt by Fire and Ice, recover 1.
Blind Fury LoH PowerBadge.png LoH ReflexBadge.png Martial 2 0 Play a Martial Attack from your deck. It deals +3 damage.


Banish Blind Fury.

Last Ditch Effort LoH PowerBadge.png LoH ReflexBadge.png LoH PsychBadge.png Martial 0 0 Survivor 25: +25 damage.
Sibling Rivalry LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Martial 0 0 For each Martial Attack in your depletion pile, deal +1 damage.


Recover 2.

Moxie's Missiles LoH PowerBadge.png Martial 4 3 +1 Willpower Counters


For each Willpower Counter you have, deal +2 damage.

Block LoH PowerBadge.png Tactical 2 2
Lesser Block LoH PowerBadge.png Tactical 1 1
Light Endurance Training v.2 LoH PowerBadge.png Tactical 1 0 +1 Willpower Counters
Trial and Error v.3 LoH PowerBadge.png Tactical 1 1 Recover 1.
Back on Your Feet LoH PowerBadge.png Tactical 2 2 Recover 2.
Demoralize LoH PowerBadge.png LoH PsychBadge.png Tactical 1 2 +1 Willpower Counters


Your opponent's next Martial Attack deals -2 damage.

Endure LoH PowerBadge.png Tactical 1 3 LoH PowerBadge.png Recover 3.
Cross Training LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Tactical 0 0
Greater Block LoH PowerBadge.png Tactical 3 1
Lunge LoH PowerBadge.png Tactical 2 1 The next attack you play deals +1 damage.
Shield Wall v.1 LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 1 3
Training Regimen LoH PowerBadge.png Tactical 3 0 For this and the next 3 turns, attacks you play deal +1 damage.
Dragon Punch LoH PowerBadge.png LoH ScultpingBadge.png Tactical 3 1 LoH PowerBadge.png +1 damage.


LoH ScultpingBadge.png Dragon Punch has a 100% chance of being a critical strike.

Get Bent LoH PowerBadge.png Tactical 4 0 On your opponent's next turn, their Tactical Attacks deal no damage.
I Said Slow Down LoH PowerBadge.png LoH ReflexBadge.png Tactical 2 4
Pump the Fist LoH PowerBadge.png Tactical 1 4 For the rest of the fight, your Power threats deal +1 damage.
Shake It Off LoH PowerBadge.png Tactical 3 3
Tag Team Up LoH PowerBadge.png Tactical 2 3 LoH PowerBadge.png Expend 2 Willpower Counters. If you do, the next threat played by you or a member of your team deals double damage.
Blast Radius LoH PowerBadge.png LoH ScultpingBadge.png Tactical 3 2 +1 Willpower Counters


Remove all of your Willpower Counters. For the next X turns, threats you play deal double damage where X is the number of Willpower Counters removed in this way.

Nova LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Tactical 2 2 For each Willpower Counter you have, deal +1 damage.
Seen It All Before LoH PowerBadge.png LoH PsychBadge.png Tactical 0 0 For each card type in your depletion pile, deal +2 damage and gain 2 Willpower Counters.
Bantam LoH PowerBadge.png LoH ScultpingBadge.png Ally Upperclassman 2 0 When Bantam is depleted, shuffle a Martial Attack from your depletion pile into your deck.
The Beacon LoH PowerBadge.png LoH ScultpingBadge.png Ally Upperclassman 1 2 When you play The Beacon, your opponent banishes a card from their depletion pile.


When The Beacon is depleted, your opponent banishes 2 cards from their depletion pile.

Trebuchet LoH PowerBadge.png LoH ReflexBadge.png Ally Mercenary 2 1 Ploy: If your opponent would play a second attack in a turn, that opponent depletes 4.
The Conservator LoH PowerBadge.png LoH PsychBadge.png Ally Faculty 0 5 Recover 4.
Diamonoid LoH PowerBadge.png Ally Efl 1 3 For each Martial Attack in your depletion pile, Diamonoid has a 60% chance to deal +1 damage.
Dimetrodon LoH PowerBadge.png LoH ScultpingBadge.png Ally Efl 5 3
The Form LoH PowerBadge.png Ally Efl 4 1 Search your deck for The Function and play it. The Function is unstoppable.
The Southside Sentry LoH PowerBadge.png LoH PsychBadge.png Ally Upstart 3 6 If there are no Upstarts other than The Southside Sentry in your deck, damage dealt by The Southside Sentry is unstoppable.
The Cornerman LoH PowerBadge.png LoH PsychBadge.png Ally Efl 4 2 Shuffle an Ally from your depletion pile into your deck.


When The Cornerman is depleted, banish it. Shuffle all Allies from your depletion pile into your deck.

Torrent LoH PowerBadge.png Ally Mercenary 3 2 For the rest of the fight, Mercenary cards you play deal +2 damage.
Devastatrix LoH PowerBadge.png LoH ScultpingBadge.png Ally Upstart 2 1 Play a random Martial Attack from your depletion pile and banish it, then play a random Tactical Attack from your depletion pile and banish it.
Moxie LoH PowerBadge.png Ally Genesis 6 4 Recover 4.


For the rest of the fight, Martial Attacks you play deal +1 damage.

When Moxie is depleted, for the next 2 turns, your Martial Attacks deal double damage.

​Mighty Blow LoH PowerBadge.png Martial 3 3 Mighty Blow is a critical strike.
Little Susie: Antihero LoH PowerBadge.png LoH PsychBadge.png LoH ReflexBadge.png Ally 3 3 Little Susie: Antihero is unstoppable.


Each opponent banishes an Ally from their deck.

When Little Susie: Antihero is depleted, banish it. Each Event in your opponent's deck has a 50% chance to be banished.

Zeroth LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Ally Zeroth 1 1 LoH PowerBadge.png For the next 2 turns, attacks you play deal +2 damage.


LoH ReflexBadge.png Play an additional attack this turn.

LoH ScultpingBadge.png Recover 4.

LoH PsychBadge.png You have a 50% chance to deal +1 damage for each Willpower Counter.