LoH/Genesis/All

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Mastermind (Genesis)
All Mastermind (Genesis)
Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
All Mastermind (Rift)
Mastermind (Tribunal)
All Mastermind (Tribunal)

Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
Blank None None 0 0 Blanked.
Backhand Martial 2 1
Balance v1 LoH ScultpingBadge.png Martial 1 1 Recover 1.
Balance v2 LoH PowerBadge.png Martial 2 0 Recover 1.
Balance v3 LoH PsychBadge.png Martial 0 2 Recover 1.
Jump Kick LoH ReflexBadge.png Martial 2 2
Leg Sweep LoH PsychBadge.png Martial 2 2
Lesser Jump Kick LoH ReflexBadge.png Martial 2 0
Lesser Leg Sweep LoH PsychBadge.png Martial 1 1
Lesser Spark LoH ScultpingBadge.png Martial 1 1
Lesser Strike LoH PowerBadge.png Martial 2 0
Light Jab Martial 2 0 The next Martial Attack played by you or a member of your team deals +1 damage.
Rouse v.1 LoH ScultpingBadge.png Martial 0 1 +1 Willpower Counters
Rouse v.2 LoH PowerBadge.png Martial 1 0 +1 Willpower Counters
Rouse v.3 LoH PsychBadge.png Martial 1 1 +1 Willpower Counters
Running Start LoH ReflexBadge.png Martial 1 1 Your next attack has a +20% chance to be a critical strike.
Spark LoH ScultpingBadge.png Martial 2 2
Strike LoH PowerBadge.png Martial 2 2
Take a Break Martial 0 1 Recover 2.
Barrage Martial 3 3
Bear Knuckle Brawling LoH PowerBadge.png Martial 6 0 Deplete 2.
Brain Drain LoH PsychBadge.png Martial 1 3 Remove up to 2 Willpower Counters from your opponent. For each Willpower Counter removed in this way, you gain 1 Willpower Counter.
Flurry of Blows LoH ReflexBadge.png Martial 2 1 Expend up to 3 Willpower Counters. For each Willpower Counter expended in this way, deal +1 damage.
Freestyle Training LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Martial 0 0
Greater Jump Kick LoH ReflexBadge.png Martial 3 1
Greater Leg Sweep LoH PsychBadge.png Martial 3 1
Greater Spark LoH ScultpingBadge.png Martial 4 0
Greater Strike LoH PowerBadge.png Martial 4 0
Healing Flame LoH ScultpingBadge.png Martial 1 2 Recover 3.
Healing Light LoH PsychBadge.png Martial 2 2 Recover 2.
Follow Through LoH PowerBadge.png Martial 2 1 LoH PowerBadge.png +3 damage.
Kiss the Sky v.1 LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Martial 2 1
Kiss the Sky v.2 LoH PowerBadge.png LoH ReflexBadge.png LoH PsychBadge.png Martial 2 1
Lie in Wait LoH ReflexBadge.png Martial 2 0 If Lie in Wait deals damage, remove 1 Willpower Counter from your opponent.
Mind's Eye LoH PsychBadge.png Martial 2 0 LoH PsychBadge.png The next attack you play will be a critical strike.
Missed Me LoH ReflexBadge.png Martial 2 0 LoH ReflexBadge.png The next threat your opponent plays deals -4 damage.
One-Two Punch LoH PowerBadge.png Martial 2 1 If the last threat you played was a Martial Attack, deal +2 damage.
Practice Makes Perfect Martial 2 1 Reveal the top card of your deck. If it is a Tactical Attack, deal +1 damage.
Rise to the Occasion Martial 2 2 Expend 2 Willpower Counters. For each Willpower Counter removed in this way, deal +1 damage.
Rise Up LoH ReflexBadge.png LoH PsychBadge.png Martial 2 1 If you have at least 5 Willpower Counters, play an additional Martial Attack.
Round Up Martial 2 3 +1 Willpower Counters
Sidestep LoH ReflexBadge.png Martial 0 0 The next attack played against you has a 25% chance to deal no damage.
Sleeper Hold LoH PsychBadge.png Martial 1 3 The next Ally your opponent plays deals -3 damage.


The next attack you play deals +2 damage.

Slow Burn LoH ScultpingBadge.png Martial 1 2 LoH ScultpingBadge.png Each opponent depletes 2.
Try Again LoH ScultpingBadge.png Martial 2 0 If your previous threat dealt no damage, Try Again deals +2 damage.
That Felt Good Martial 3 0 Recover 3.
Withstand LoH PowerBadge.png LoH ScultpingBadge.png Martial 0 3 For the next 3 turns, if you would gain shield, gain +1 shield.
Seismic Strike LoH PowerBadge.png Martial 3 2 On your opponent's next turn, their Martial Attacks deal no damage.
Aerial Assault LoH ReflexBadge.png Martial 2 1 Expend up to 3 Willpower Counters. For each Willpower Counter expended this way, deal +2 damage.
Battle Plans LoH PsychBadge.png Martial 2 2 LoH PsychBadge.png For the rest of the fight, Martial Attacks you play have a +10% chance to be critical strikes.
Calm Before the Storm LoH PsychBadge.png Martial 0 3 LoH PsychBadge.png Recover 4.
Channel LoH PsychBadge.png Martial 0 2 LoH PsychBadge.png For each Willpower Counter you have, deal +1 damage. Expend 2 Willpower Counters.
Cheap Shot LoH ReflexBadge.png Martial 2 1 LoH ReflexBadge.png If Cheap Shot is the first attack played this fight, deal +6 damage.
Curtain Call LoH PowerBadge.png Martial 7 0 +4 Willpower Counters
Element of Surprise LoH ReflexBadge.png LoH PsychBadge.png Martial 2 2 LoH ReflexBadge.png The next threat played against you has a 30% chance to deal no damage.


LoH PsychBadge.png The next Martial Attack you play has a 30% chance to deal double damage.

Finishing Blow LoH PowerBadge.png Martial 1 1 LoH PowerBadge.png Banish all cards in your depletion pile. For every 3 cards banished in this way, deal +1 damage.
Fire Wall LoH ScultpingBadge.png Martial 1 1 LoH ScultpingBadge.png The next time an opponent plays a threat, if it deals damage to you, Fire Wall deals an equal amount of damage to them.
Icy Resolve LoH PowerBadge.png LoH ScultpingBadge.png Martial 2 1 LoH ScultpingBadge.png Recover 2.


LoH PowerBadge.png +2 damage.

Immolate LoH ScultpingBadge.png Martial 4 0 LoH ScultpingBadge.png [Banisher] 5.
Look Up! LoH PsychBadge.png Martial 3 3
Not so Fast Martial 4 0 Ploy: If an opponent's threat would recover, banish their depletion pile.
Overload LoH ScultpingBadge.png Martial 4 2
Pound to a Pulp LoH PowerBadge.png Martial 4 2
Kick, Push LoH ReflexBadge.png Martial 3 3
Slow Down! LoH ReflexBadge.png LoH ScultpingBadge.png Martial 2 4
Spitfire LoH ScultpingBadge.png Martial 2 2 LoH ScultpingBadge.png For each copy of Spitfire in your depletion pile, deal +2 damage and gain 2 Willpower Counters.
Stiff Arm LoH PowerBadge.png LoH PsychBadge.png Martial 2 4
Too Fast LoH ReflexBadge.png Martial 1 1 LoH ReflexBadge.png For this turn, play an additional threat.
Cunning Maneuver LoH ReflexBadge.png Martial 3 1 Ploy: If you're dealt damage by a Tactical Attack, recover 4.
Fire and Ice LoH PowerBadge.png LoH ScultpingBadge.png Martial 4 3 For each point of damage dealt by Fire and Ice, recover 1.
Blind Fury LoH PowerBadge.png LoH ReflexBadge.png Martial 2 0 Play a Martial Attack from your deck. It deals +3 damage.


Banish Blind Fury.

Painful Memories LoH ScultpingBadge.png LoH PsychBadge.png Martial 0 0 For each threat in your opponent's depletion pile, deal +1 damage. For each Ally in your depletion pile, deal +1 damage to yourself.


Banish Painful Memories.

Last Ditch Effort LoH PowerBadge.png LoH ReflexBadge.png LoH PsychBadge.png Martial 0 0 Survivor 25: +25 damage.
Sibling Rivalry LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Martial 0 0 For each Martial Attack in your depletion pile, deal +1 damage.


Recover 2.

Moxie's Missiles LoH PowerBadge.png Martial 4 3 +1 Willpower Counters


For each Willpower Counter you have, deal +2 damage.

Knees and Elbows LoH ReflexBadge.png Martial 3 1 Play 2 random attacks from your depletion pile. Each attack deals +1 damage.


Banish Knees and Elbows.

Body Blow Martial 2 1
Block LoH PowerBadge.png Tactical 2 2
Concentration LoH ReflexBadge.png Tactical 1 1 Your next attack has a +10% chance to be a critical strike.
Flame LoH ScultpingBadge.png Tactical 2 2
Focus LoH PsychBadge.png Tactical 2 2
Lesser Block LoH PowerBadge.png Tactical 1 1
Lesser Flame LoH ScultpingBadge.png Tactical 2 0
Lesser Focus LoH PsychBadge.png Tactical 2 0
Lesser Grind LoH ReflexBadge.png Tactical 1 1
Light Endurance Training v.1 LoH ScultpingBadge.png Tactical 0 1 +1 Willpower Counters
Light Endurance Training v.2 LoH PowerBadge.png Tactical 1 0 +1 Willpower Counters
Light Endurance Training v.3 LoH PsychBadge.png Tactical 1 1 +1 Willpower Counters
Phantom Pain LoH PsychBadge.png Tactical 0 2 The next attack you play deals +2 damage.
Recess Tactical 2 0 Recover 1.
Grind LoH ReflexBadge.png Tactical 2 2
Trial and Error v.1 LoH ScultpingBadge.png Tactical 1 1 Recover 1.
Trial and Error v.2 LoH ReflexBadge.png Tactical 1 1 Recover 1.
Trial and Error v.3 LoH PowerBadge.png Tactical 1 1 Recover 1.
Archery LoH PsychBadge.png Tactical 3 2 +1 Willpower Counters


For each copy of Archery in your depletion pile, deal +1 damage and gain 1 Willpower Counter.

Back on Your Feet LoH PowerBadge.png Tactical 2 2 Recover 2.
Demoralize LoH PowerBadge.png LoH PsychBadge.png Tactical 1 2 +1 Willpower Counters


Your opponent's next Martial Attack deals -2 damage.

Desperation LoH ReflexBadge.png Tactical 0 0 Desperation has a 50% chance your opponent depletes 4.
Endure LoH PowerBadge.png Tactical 1 3 LoH PowerBadge.png Recover 3.
Engulf LoH ScultpingBadge.png Tactical 3 0 LoH ScultpingBadge.png Engulf has a 100% chance of being a critical strike.
Focused Flame LoH ScultpingBadge.png Tactical 2 2 The next Tactical Attack you play deals +2 damage.
Form Follows Function Tactical 3 2 +1 Willpower Counters
Cross Training LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Tactical 0 0
Glass Jaw LoH ScultpingBadge.png Tactical 1 1 If Glass Jaw deals damage, it deals +2 damage.
Greater Block LoH PowerBadge.png Tactical 3 1
Greater Flame LoH ScultpingBadge.png Tactical 3 1
Greater Focus LoH PsychBadge.png Tactical 4 0
Greater Grind LoH ReflexBadge.png Tactical 4 0
Have a Nice Trip LoH ReflexBadge.png Tactical 2 0 LoH ReflexBadge.png Damage dealt by Have a Nice Trip is unstoppable.
Hit 'Em Where You Ain't LoH ReflexBadge.png Tactical 2 0 The next attack you play has a +33% chance of being a critical strike.
In Plain Sight LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 2 1 Your next attack has a 20% chance to be unstoppable.
Jab Tactical 2 1 Reveal the top card of your deck. If it is a Martial Attack, deal +1 damage.
Learn to Burn LoH ScultpingBadge.png Tactical 3 2 +3 Willpower Counters
Lunge LoH PowerBadge.png Tactical 2 1 The next attack you play deals +1 damage.
Meditate LoH PsychBadge.png Tactical 0 3 +3 Willpower Counters
Misery LoH PsychBadge.png Tactical 0 2 Your opponent's next 2 attacks deal -1 damage.
Shield Wall v.1 LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 1 3
Shield Wall v.2 LoH ReflexBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Tactical 1 3
Sparring Practice Tactical 2 3
Structural Damage Tactical 3 0 Your next attack has a +20% chance to be a critical strike.
The Bigger They Are... LoH PsychBadge.png Tactical 0 4 LoH PsychBadge.png If you prevent 4 or more damage on your next turn, your opponent depletes 4.
Training Regimen LoH PowerBadge.png Tactical 3 0 For this and the next 3 turns, attacks you play deal +1 damage.
A Thousand Deaths LoH PsychBadge.png Tactical 3 2 LoH PsychBadge.png Banisher 4.
Bathe in Light LoH ScultpingBadge.png Tactical 0 2 +2 Willpower Counters


You and each member of your team recovers 2.

Banish Bathe in Light.

Blast from the Past LoH PsychBadge.png Tactical 0 2 +1 Willpower Counters


Shuffle 2 Allies from your depletion pile into your deck.

Banish Blast from the Past.

Brake Beat LoH ReflexBadge.png Tactical 3 1 LoH ReflexBadge.png Damage dealt by Brake Beat is unstoppable.
Always Be Prepared LoH ReflexBadge.png LoH PsychBadge.png Tactical 0 0 LoH ReflexBadge.png Always Be Prepared deals double damage.


LoH PsychBadge.png Always Be Prepared has a 100% chance of being a critical strike.

Dragon Punch LoH PowerBadge.png LoH ScultpingBadge.png Tactical 3 1 LoH PowerBadge.png +1 damage.


LoH ScultpingBadge.png Dragon Punch has a 100% chance of being a critical strike.

Faster than the Eye LoH ReflexBadge.png Tactical 3 0 If Faster than the Eye deals damage, your opponent's next attack deals -2 damage.


LoH ReflexBadge.png If Faster than the Eye deals damage, there is a 50% chance your opponent's next attack deals -3 damage.

Fiery Reflection LoH ScultpingBadge.png Tactical 2 3 Ploy: If you're dealt damage by a Martial Attack, that opponent depletes 4.
Find the Spark LoH ScultpingBadge.png Tactical 4 0 For the rest of the fight, your Sculpting threats deal +1 damage.
Fire from Within LoH ScultpingBadge.png Tactical 4 1 LoH ScultpingBadge.png If Fire from Within deals 3 or more damage, shuffle it into your opponent's deck. If Fire from Within is depleted from their deck, they deplete 5.
Flip Kick LoH ReflexBadge.png Tactical 4 2
Foul Play LoH ScultpingBadge.png LoH PsychBadge.png Tactical 2 4
Get Bent LoH PowerBadge.png Tactical 4 0 On your opponent's next turn, their Tactical Attacks deal no damage.
I Said Slow Down LoH PowerBadge.png LoH ReflexBadge.png Tactical 2 4
Interrogation LoH PsychBadge.png Tactical 4 2
Neighborhood Watch Tactical 3 1 Ploy: If an opponent plays an Ally card, negate it. Banish that Ally card.
Pump the Fist LoH PowerBadge.png Tactical 1 4 For the rest of the fight, your Power threats deal +1 damage.
Shake It Off LoH PowerBadge.png Tactical 3 3
Step for Step LoH ReflexBadge.png Tactical 3 1 For the rest of the fight, your Reflex threats deal +1 damage.
Tag Team Up LoH PowerBadge.png Tactical 2 3 LoH PowerBadge.png Expend 2 Willpower Counters. If you do, the next threat played by you or a member of your team deals double damage.
Target Practice LoH ScultpingBadge.png Tactical 3 3
Well Read LoH PsychBadge.png Tactical 2 2 For the rest of the fight, your Psych threats deal +1 damage.
Black and White, and Red All Over LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 3 2 +1 Willpower Counters


For each Willpower Counter you have, your opponent depletes 1 Memento.

Blast Radius LoH PowerBadge.png LoH ScultpingBadge.png Tactical 3 2 +1 Willpower Counters


Remove all of your Willpower Counters. For the next X turns, threats you play deal double damage where X is the number of Willpower Counters removed in this way.

Nova LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Tactical 2 2 For each Willpower Counter you have, deal +1 damage.
Puppet Strings LoH ReflexBadge.png LoH PsychBadge.png Tactical 4 3 If Puppet Strings deals damage, your opponent depletes 4 Tactical Attacks from their deck.
Seen It All Before LoH PowerBadge.png LoH PsychBadge.png Tactical 0 0 For each card type in your depletion pile, deal +2 damage and gain 2 Willpower Counters.
Fire Sculpture LoH ScultpingBadge.png Tactical 4 2 Shuffle a copy of Fire Sculpture into your deck.


Damage dealt by Fire Sculpture is unstoppable.

The next threat you play deals +5 damage.

Matter over Mind LoH PsychBadge.png Tactical 4 0 The next time an opponent's threat would deal 5 or more damage to you Matter over Mind deals twice that much damage to them and prevent the damage to you.
Lucky Rabbit's Foot Memento 0 0 While in deck, attacks you play have a +10% chance of being critical strikes.
Championship Belt Memento 0 0 While in deck, Martial Attacks you play have a +33% chance to deal +1 damage.
Painful Reminder Memento 0 0 While in deck, attacks you play have a +25% chance of being critical strikes.
Mug Shots Memento 0 0 While in deck, Tactical Attacks you play have a +66% chance to deal +1 damage.
Cold Case Memento 0 0 Whenever you play an Ally, gain +2 Willpower Counters.


Ongoing: Whenever you play an Ally or an opponent plays an Ally against you, gain +3 Willpower Counters.

Glory Days Memento 0 0 While in deck, whenever you play an Ally, you have a +60% chance to recover an Ally.
Scoreboard Memento 0 0 While in deck, if you deal damage to your opponent, they deplete an additional 2 cards.
Big Stick Memento 0 0 While in deck, whenever an opponent deals damage to you, your opponent depletes 1.
Field Dressing Event 0 0 On deplete, recover 1.
15 Minutes Event 0 0 On deplete, gain 2 Willpower Counters.
Night Light Event 0 0 On deplete, your next attack has a +20% chance to be a critical strike.
Shaky Ground Event 0 0 On deplete, your next Martial Attack deals +3 damage.
Word on the Street Event 0 0 On deplete, your next Tactical Attack deals +3 damage.
Ax You a Question Event 0 0 On deplete, for the next 3 turns, your Martial Attacks deal +1 damage.
Collateral Damage Event 0 0 On deplete, your opponent depletes 2.
Found and Lost Event 0 0 On deplete, blank one card in each opponent's deck.
Lay of the Land Event 0 0 On deplete, for the next 3 turns, your Tactical Attacks deal +2 damage.
Turning Tides Event 0 0 On deplete, recover 2.
On the Bubble Event 0 0 On deplete, for the next 2 turns play an additional threat.
Time Out Event 0 0 On deplete, recover 3.
Unsafe House Event 0 0 On deplete, for the next 2 turns your attacks have a 100% chance of being critical strikes.
Eager Freshman Ally Freshman 1 0 Recover 1.
Shy Freshman Ally Freshman 1 2
​#Z03MG LoH ReflexBadge.png LoH ScultpingBadge.png Ally Homeschool 1 1 LoH ReflexBadge.png Damage dealt by #Z03MG has a 33% chance to be unstoppable.


LoH ScultpingBadge.png #Z03MG has a 33% chance to deal double damage.

Bantam LoH PowerBadge.png LoH ScultpingBadge.png Ally Upperclassman 2 0 When Bantam is depleted, shuffle a Martial Attack from your depletion pile into your deck.
Bookworm LoH ReflexBadge.png LoH PsychBadge.png Ally Upperclassman 0 2 When Bookworm is depleted, shuffle a Tactical Attack from your depletion pile into your deck.
Fast Learner LoH ScultpingBadge.png LoH PsychBadge.png Ally Freshman 1 3 The next attack you play deals +1 damage.
Makeshift LoH ReflexBadge.png LoH PsychBadge.png Ally Homeschool 2 2 Ploy: If your opponent plays a Martial Attack, recover 3.
Pyrotechnique LoH ScultpingBadge.png Ally Upperclassman 2 1 The next time you are dealt damage, your opponent depletes 1.
The Beacon LoH PowerBadge.png LoH ScultpingBadge.png Ally Upperclassman 1 2 When you play The Beacon, your opponent banishes a card from their depletion pile.


When The Beacon is depleted, your opponent banishes 2 cards from their depletion pile.

Trebuchet LoH PowerBadge.png LoH ReflexBadge.png Ally Mercenary 2 1 Ploy: If your opponent would play a second attack in a turn, that opponent depletes 4.
The Conservator LoH PowerBadge.png LoH PsychBadge.png Ally Faculty 0 5 Recover 4.
The Crimson Mark LoH ReflexBadge.png LoH ScultpingBadge.png Ally Efl 3 1 Survivor 7: +2 damage.
Diamonoid LoH PowerBadge.png Ally Efl 1 3 For each Martial Attack in your depletion pile, Diamonoid has a 60% chance to deal +1 damage.
Maser LoH ScultpingBadge.png Ally Homeschool 1 2 Play a random Martial Attack from your depletion pile.
Quickhit LoH ReflexBadge.png Ally Homeschool 3 0 When Quickhit is depleted, banish Quickhit and shuffle a copy of Painful Reminder into your deck.
The Accelerant LoH ReflexBadge.png LoH ScultpingBadge.png Ally Upperclassman 2 3 For the next 4 turns, threats you play deal +1 damage.


On deplete, banish The Accelerant. Recover 2.

Dimetrodon LoH PowerBadge.png LoH ScultpingBadge.png Ally Efl 5 3
The Form LoH PowerBadge.png Ally Efl 4 1 Search your deck for The Function and play it. The Function is unstoppable.
The Function LoH ReflexBadge.png LoH PsychBadge.png Ally Efl 2 3 Search your deck for The Form and play it. The Form deals double damage.
The Notch LoH ReflexBadge.png LoH PsychBadge.png Ally Mercenary 2 2 For each Bounty Counter on The Notch, deal +1 damage. Put a Bounty Counter on The Notch.
Shimmerstorm LoH ReflexBadge.png LoH ScultpingBadge.png Ally Upstart 4 2 If there are no Upstarts other than Shimmerstorm in your deck, shuffle 5 copies of Shimmerstorm Token into your deck.


When Shimmerstorm is depleted, banish all copies of Shimmerstorm Token from your deck.

The Southside Sentry LoH PowerBadge.png LoH PsychBadge.png Ally Upstart 3 6 If there are no Upstarts other than The Southside Sentry in your deck, damage dealt by The Southside Sentry is unstoppable.
The Crime Blotter LoH ReflexBadge.png LoH PsychBadge.png Ally Upstart 5 1 If there are no Upstarts other than The Crime Blotter in your deck, if The Crime Blotter causes an Ally to be depleted, shuffle a copy of The Crime Blotter into your deck.
The Cornerman LoH PowerBadge.png LoH PsychBadge.png Ally Efl 4 2 Shuffle an Ally from your depletion pile into your deck.


When The Cornerman is depleted, banish it. Shuffle all Allies from your depletion pile into your deck.

Pesticide LoH PsychBadge.png Ally None 1 1 When you play Pesticide, shuffle a copy of Albino Croc into your deck.


For the rest of the fight, Psych badged Ally cards you play deal +2 damage.

For each Ally card in your opponent's depletion pile, Pesticide deals +1 damage.

Torrent LoH PowerBadge.png Ally Mercenary 3 2 For the rest of the fight, Mercenary cards you play deal +2 damage.
Devastatrix LoH PowerBadge.png LoH ScultpingBadge.png Ally Upstart 2 1 Play a random Martial Attack from your depletion pile and banish it, then play a random Tactical Attack from your depletion pile and banish it.
Billy Stopless LoH ReflexBadge.png Ally Genesis 5 1 Shuffle a copy of Billy Stopless into your deck.


This card's damage is unstoppable.

When Billy Stopless is depleted, banish it. For the next 2 turns, play an additional attack.

Moxie LoH PowerBadge.png Ally Genesis 6 4 Recover 4.


For the rest of the fight, Martial Attacks you play deal +1 damage.

When Moxie is depleted, for the next 2 turns, your Martial Attacks deal double damage.

Professor Helios LoH ScultpingBadge.png Ally Genesis 5 3 [Banisher] 9.


For the rest of the fight, your Sculpting badged attacks deal +1 damage.

When Professor Helios is depleted, for the next 3 turns, your Sculpting badged attacks are critical strikes.

The Abyss LoH PsychBadge.png Ally Genesis 4 5 While The Abyss is in deck, Allies your opponent plays against you go to their depletion pile.


Your opponent banishes an Ally and negate the next Ally they deplete.

On deplete, banish The Abyss, you recover 1 for each Ally in your opponent's deck.

​#Pow3rFlux LoH ReflexBadge.png LoH ScultpingBadge.png Tactical None 1 3 LoH ScultpingBadge.png +2 damage.


LoH ReflexBadge.png The next threat you play deals +2 damage.

​Mighty Blow LoH PowerBadge.png Martial 3 3 Mighty Blow is a critical strike.
​Splash Damage Event 0 0 On deplete, your opponent depletes 3.
Little Susie: Antihero LoH PowerBadge.png LoH PsychBadge.png LoH ReflexBadge.png Ally 3 3 Little Susie: Antihero is unstoppable.


Each opponent banishes an Ally from their deck.

When Little Susie: Antihero is depleted, banish it. Each Event in your opponent's deck has a 50% chance to be banished.

Zeroth LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Ally Zeroth 1 1 LoH PowerBadge.png For the next 2 turns, attacks you play deal +2 damage.


LoH ReflexBadge.png Play an additional attack this turn.

LoH ScultpingBadge.png Recover 4.

LoH PsychBadge.png You have a 50% chance to deal +1 damage for each Willpower Counter.

Albino Croc LoH PsychBadge.png Ally Animal 2 2
Shimmerstorm Token LoH ReflexBadge.png LoH ScultpingBadge.png Ally None 4 2