LoH/Crisis/SubTypes

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Mastermind (Genesis)
All Mastermind (Genesis)
Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
All Mastermind (Rift)
Mastermind (Tribunal)
All Mastermind (Tribunal)

Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
Thunder Liger LoH ReflexBadge.png LoH ScultpingBadge.png Ally Animal 4 1 Whenever you play or discard Thunder Liger you have an 80% chance to shuffle a copy of Thunder Liger into your deck.


While Thunder Liger is in your deck, at the begining of your turn your opponent has a +33% chance to deplete 1.

Johnny Tinker: Crimson Knight LoH PowerBadge.png LoH ScultpingBadge.png Ally Meanwhile 2 5 Johnny Tinker: Crimson Knight is a critical strike.


Survivor 10: Your opponent depletes 2 Mementos.

Survivor 20: The next two attacks played against you deal no more than 4 damage.

Chronarchivist: Wizard LoH ReflexBadge.png LoH PsychBadge.png LoH ScultpingBadge.png Ally Meanwhile 2 3 Chronarchivist: Wizard deals +1 for each Event in your banished pile.


Delay: Shuffle 2 copies of Time Out into your deck.

On Deplete, the next Event you play deals +20 damage.

Ember Hawk LoH ScultpingBadge.png Ally Animal 1 4 Your opponent gains a Damage Counter.


Recover 3 LoH ScultpingBadge.png badged attacks.

While Ember Hawk is in your deck, whenever you play a threat your opponent has a 8% chance to banish an Event.

Iron Steed LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png Ally Animal 4 3 While Iron Steed is in your deck, whenever you play an Animal you have a 50% chance to recover 1.


Ongoing: at the beginning of your turn, you have an 80% chance to recover an Animal Ally.

When Iron Steed is depleted, banish all non-animal Allies in your deck. For each card banished in this way, shuffle a copy of Iron Steed into your deck.

Scarlet Tiger: Beastmaster LoH PowerBadge.png LoH ReflexBadge.png Ally Meanwhile 3 3 Discard your hand.


Play an Animal Ally from your deck, that card has an 85% chance to deal double damage.

On deplete, banish this and recover 2 allies.

Cornerstone: Gladiator LoH PowerBadge.png LoH ScultpingBadge.png Ally Dramaclub 6 6 Cornerstone: Gladiator is Unstoppable.


Delay: Threats you play this turn deal +4 damage, and gain +4 shield.

Ongoing: Martial Attacks you play deal +1 damage and gain +1 shield.

Bethany: Secret Keeper LoH ReflexBadge.png LoH PsychBadge.png LoH PowerBadge.png Ally Meanwhile 3 6 Expend up to 3 Willpower Counters, Allies you play deal double damage for the next X turns, where X is the number of Willpower Counters you expended.


If Bethany: Secret Keeper is discarded, Recover 4 Allies.

Ongoing: at the begining of your turn, each opponent depletes 1.