LoH/Crisis/Sculpting

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Mastermind (Genesis)
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Mastermind (Tempus)
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Mastermind (Vengeance)
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Mastermind (Crisis)
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Mastermind (Rift)
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Mastermind (Tribunal)
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Other Lists
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Cards
Card Badges Type Sub-type Attack Defense Card Text
Throw Down LoH PowerBadge.png LoH ScultpingBadge.png Martial 1 2 Deal +1 damage for each copy of Throw Down in your depletion pile.
Shoulders of Giants LoH ScultpingBadge.png LoH ReflexBadge.png Martial 1 2 Your opponent depletes 1 for each copy of Shoulders of Giants in your depletion pile.
Boiling Point LoH ScultpingBadge.png Martial 1 1 Discard your hand.


Recover 5.

Face First LoH ScultpingBadge.png LoH ReflexBadge.png Martial 0 0 If your opponent's next threat deals you 5 or more damage, they deplete 10.
Try and Stop Me LoH PowerBadge.png LoH ScultpingBadge.png Martial 7 6 +2 Willpower Counters


Discard your hand.

Banish your opponent's depletion pile.

Belay LoH PowerBadge.png LoH ScultpingBadge.png Tactical 2 2 LoH PowerBadge.png Lv2: +2 Willpower Counters.


LoH ScultpingBadge.png Lv2: The next attack you play has a 25% chance to deal double damage.

Inundated LoH ScultpingBadge.png LoH PsychBadge.png Tactical 0 2 On deplete, banish Inundated, the next attack you play deals +1.
THWACK!! LoH PowerBadge.png LoH ScultpingBadge.png Tactical 1 2 The next threat you play deals +4 damage.
Trailblazing LoH ScultpingBadge.png LoH PsychBadge.png Tactical 1 1 Banish up to 3 cards from your depletion pile, for each card banished this way banish a card from your opponent's deck.
Grass Stains LoH PowerBadge.png LoH ScultpingBadge.png Tactical 1 2 Grass Stains has 50% chance to deal +1 damage for each Tactical Attack in your opponent's depletion pile.
Wizards and Warriors LoH ReflexBadge.png LoH PsychBadge.png LoH ScultpingBadge.png Tactical 3 4 When you play or discard Wizards and Warriors, each opponent banishes an Event from their deck.


Delay: Recover 1 Memento.

On deplete, banish Wizards and Warriors.

Ongoing: At the begining of your turn, recover 2 attacks.

Thunder Liger LoH ReflexBadge.png LoH ScultpingBadge.png Ally Animal 4 1 Whenever you play or discard Thunder Liger you have an 80% chance to shuffle a copy of Thunder Liger into your deck.


While Thunder Liger is in your deck, at the begining of your turn your opponent has a +33% chance to deplete 1.

Johnny Tinker: Crimson Knight LoH PowerBadge.png LoH ScultpingBadge.png Ally Meanwhile 2 5 Johnny Tinker: Crimson Knight is a critical strike.


Survivor 10: Your opponent depletes 2 Mementos.

Survivor 20: The next two attacks played against you deal no more than 4 damage.

Chronarchivist: Wizard LoH ReflexBadge.png LoH PsychBadge.png LoH ScultpingBadge.png Ally Meanwhile 2 3 Chronarchivist: Wizard deals +1 for each Event in your banished pile.


Delay: Shuffle 2 copies of Time Out into your deck.

On Deplete, the next Event you play deals +20 damage.

Ember Hawk LoH ScultpingBadge.png Ally Animal 1 4 Your opponent gains a Damage Counter.


Recover 3 LoH ScultpingBadge.png badged attacks.

While Ember Hawk is in your deck, whenever you play a threat your opponent has a 8% chance to banish an Event.

Iron Steed LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png Ally Animal 4 3 While Iron Steed is in your deck, whenever you play an Animal you have a 50% chance to recover 1.


Ongoing: at the beginning of your turn, you have an 80% chance to recover an Animal Ally.

When Iron Steed is depleted, banish all non-animal Allies in your deck. For each card banished in this way, shuffle a copy of Iron Steed into your deck.

Cornerstone: Gladiator LoH PowerBadge.png LoH ScultpingBadge.png Ally Dramaclub 6 6 Cornerstone: Gladiator is Unstoppable.


Delay: Threats you play this turn deal +4 damage, and gain +4 shield.

Ongoing: Martial Attacks you play deal +1 damage and gain +1 shield.

​#Ele-Trick LoH ScultpingBadge.png Tactical 1 1 Recover 1.
Hang Time LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Martial 2 1
Hard Hittings LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 1 3
Jeers LoH ReflexBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Tactical 1 3
Allied Forces LoH ScultpingBadge.png LoH ReflexBadge.png Martial 3 6 Discard your hand.


The next Ally you play deals +3 damage.

If Allied Forces is discarded, recover 4 Allies.

Ongoing: Allies you play have a 15% chance to deal +1 damage.