LoH/Crisis/Psych

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Mastermind (Tempus)
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Mastermind (Vengeance)
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Mastermind (Crisis)
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Mastermind (Rift)
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Mastermind (Tribunal)
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Other Lists
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Cards
Card Badges Type Sub-type Attack Defense Card Text
Sticks and Stones LoH PsychBadge.png LoH PowerBadge.png Martial 2 1 Gain +2 shield for each copy of Sticks and Stones in your depletion pile.
Lightning Reflexes LoH ReflexBadge.png LoH PsychBadge.png Martial 2 2 Recover 2.


LoH ReflexBadge.png: Your opponent depletes 1.

Cat Tricks LoH PsychBadge.png LoH PowerBadge.png Martial 1 3 You have a 65% chance to recover each animal in your depletion pile.
Join Forces LoH ReflexBadge.png LoH PsychBadge.png LoH PowerBadge.png Martial 2 4 +4 Willpower Counters


If you have 10 or more Willpower Counters recover 7.

If you have 20 or more Willpower Counters the next attack played against you deals no more than 2 damage.

If you have 30 or more Willpower Counters each opponent depletes 10 cards.

If Join Forces is discarded, gain +6 Willpower Counters.

Long Time No See LoH ReflexBadge.png LoH PsychBadge.png Tactical 2 2 LoH ReflexBadge.png Lv2: 25% chance to play another attack


LoH PsychBadge.png Lv2: Banish 4 cards in your opponent's depletion pile.

Inundated LoH ScultpingBadge.png LoH PsychBadge.png Tactical 0 2 On deplete, banish Inundated, the next attack you play deals +1.
Trailblazing LoH ScultpingBadge.png LoH PsychBadge.png Tactical 1 1 Banish up to 3 cards from your depletion pile, for each card banished this way banish a card from your opponent's deck.
Not Again LoH ReflexBadge.png LoH PsychBadge.png Tactical 3 1 The next threat played against you deals no more than 3 damage.
Arcane Maneuver LoH PsychBadge.png Tactical 3 3 The next Martial Attack played against you deals no damage.


The next Tactical Attack you play deals +5 damage.

Wizards and Warriors LoH ReflexBadge.png LoH PsychBadge.png LoH ScultpingBadge.png Tactical 3 4 When you play or discard Wizards and Warriors, each opponent banishes an Event from their deck.


Delay: Recover 1 Memento.

On deplete, banish Wizards and Warriors.

Ongoing: At the begining of your turn, recover 2 attacks.

Water Conjuring LoH ReflexBadge.png LoH PsychBadge.png LoH PowerBadge.png Tactical 4 5 Remove all Willpower Counters from your opponent, you gain 1 Willpower Counter for each Willpower Counter removed in this way.


Recover 1 for each Willpower Counter you have.

If you have at least 100 Willpower Counters your opponent banishes 30.

Chronarchivist: Wizard LoH ReflexBadge.png LoH PsychBadge.png LoH ScultpingBadge.png Ally Meanwhile 2 3 Chronarchivist: Wizard deals +1 for each Event in your banished pile.


Delay: Shuffle 2 copies of Time Out into your deck.

On Deplete, the next Event you play deals +20 damage.

Bethany: Secret Keeper LoH ReflexBadge.png LoH PsychBadge.png LoH PowerBadge.png Ally Meanwhile 3 6 Expend up to 3 Willpower Counters, Allies you play deal double damage for the next X turns, where X is the number of Willpower Counters you expended.


If Bethany: Secret Keeper is discarded, Recover 4 Allies.

Ongoing: at the begining of your turn, each opponent depletes 1.

​#Balance LoH PsychBadge.png Martial 0 2 Recover 1.
Hang Time LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Martial 2 1
Wrong Place, Wrong Time LoH PowerBadge.png LoH ReflexBadge.png LoH PsychBadge.png Martial 2 1
Jeers LoH ReflexBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Tactical 1 3