LoH/Crisis/Power

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Mastermind (Genesis)
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Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
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Mastermind (Rift)
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Mastermind (Tribunal)
All Mastermind (Tribunal)

Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
Throw Down LoH PowerBadge.png LoH ScultpingBadge.png Martial 1 2 Deal +1 damage for each copy of Throw Down in your depletion pile.
Sticks and Stones LoH PsychBadge.png LoH PowerBadge.png Martial 2 1 Gain +2 shield for each copy of Sticks and Stones in your depletion pile.
Cat Tricks LoH PsychBadge.png LoH PowerBadge.png Martial 1 3 You have a 65% chance to recover each animal in your depletion pile.
Time Slip LoH PowerBadge.png Martial 3 5 Expend up to 4 Willpower Counters, for every 2 Willpower Counters expended this way recover 1 Ally from your banish pile.
Join Forces LoH ReflexBadge.png LoH PsychBadge.png LoH PowerBadge.png Martial 2 4 +4 Willpower Counters


If you have 10 or more Willpower Counters recover 7.

If you have 20 or more Willpower Counters the next attack played against you deals no more than 2 damage.

If you have 30 or more Willpower Counters each opponent depletes 10 cards.

If Join Forces is discarded, gain +6 Willpower Counters.

Try and Stop Me LoH PowerBadge.png LoH ScultpingBadge.png Martial 7 6 +2 Willpower Counters


Discard your hand.

Banish your opponent's depletion pile.

Heed the Call LoH ReflexBadge.png LoH PowerBadge.png Tactical 2 0 +2 Willpower Counters


Gain +1 Willpower Counter for each copy of Heed the Call in your depletion pile.

Belay LoH PowerBadge.png LoH ScultpingBadge.png Tactical 2 2 LoH PowerBadge.png Lv2: +2 Willpower Counters.


LoH ScultpingBadge.png Lv2: The next attack you play has a 25% chance to deal double damage.

THWACK!! LoH PowerBadge.png LoH ScultpingBadge.png Tactical 1 2 The next threat you play deals +4 damage.
Fire-Proof LoH ReflexBadge.png LoH PowerBadge.png Tactical 2 2 The next 3 threats played against you deal no more than 7 damage.
Grass Stains LoH PowerBadge.png LoH ScultpingBadge.png Tactical 1 2 Grass Stains has 50% chance to deal +1 damage for each Tactical Attack in your opponent's depletion pile.
Hold That Liger LoH ReflexBadge.png LoH PowerBadge.png Tactical 2 4 The next Ally you play is a Critical Strike.


If the last card your opponent played was an Ally, play an Ally from your deck.

If Hold That Liger is discarded Animal allies you play for the rest of the game deal +2 damage.

Water Conjuring LoH ReflexBadge.png LoH PsychBadge.png LoH PowerBadge.png Tactical 4 5 Remove all Willpower Counters from your opponent, you gain 1 Willpower Counter for each Willpower Counter removed in this way.


Recover 1 for each Willpower Counter you have.

If you have at least 100 Willpower Counters your opponent banishes 30.

Johnny Tinker: Crimson Knight LoH PowerBadge.png LoH ScultpingBadge.png Ally Meanwhile 2 5 Johnny Tinker: Crimson Knight is a critical strike.


Survivor 10: Your opponent depletes 2 Mementos.

Survivor 20: The next two attacks played against you deal no more than 4 damage.

Iron Steed LoH PowerBadge.png LoH ScultpingBadge.png LoH ReflexBadge.png Ally Animal 4 3 While Iron Steed is in your deck, whenever you play an Animal you have a 50% chance to recover 1.


Ongoing: at the beginning of your turn, you have an 80% chance to recover an Animal Ally.

When Iron Steed is depleted, banish all non-animal Allies in your deck. For each card banished in this way, shuffle a copy of Iron Steed into your deck.

Scarlet Tiger: Beastmaster LoH PowerBadge.png LoH ReflexBadge.png Ally Meanwhile 3 3 Discard your hand.


Play an Animal Ally from your deck, that card has an 85% chance to deal double damage.

On deplete, banish this and recover 2 allies.

Cornerstone: Gladiator LoH PowerBadge.png LoH ScultpingBadge.png Ally Dramaclub 6 6 Cornerstone: Gladiator is Unstoppable.


Delay: Threats you play this turn deal +4 damage, and gain +4 shield.

Ongoing: Martial Attacks you play deal +1 damage and gain +1 shield.

Bethany: Secret Keeper LoH ReflexBadge.png LoH PsychBadge.png LoH PowerBadge.png Ally Meanwhile 3 6 Expend up to 3 Willpower Counters, Allies you play deal double damage for the next X turns, where X is the number of Willpower Counters you expended.


If Bethany: Secret Keeper is discarded, Recover 4 Allies.

Ongoing: at the begining of your turn, each opponent depletes 1.

Sucker Punch LoH PowerBadge.png Tactical 1 1 Recover 1.
Hang Time LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Martial 2 1
Wrong Place, Wrong Time LoH PowerBadge.png LoH ReflexBadge.png LoH PsychBadge.png Martial 2 1
Hard Hittings LoH PowerBadge.png LoH ReflexBadge.png LoH ScultpingBadge.png Tactical 1 3