LoH/Crisis/Martial

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Mastermind (Genesis)
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Mastermind (Tempus)
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Mastermind (Vengeance)
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Mastermind (Crisis)
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Mastermind (Rift)
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Mastermind (Tribunal)
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Other Lists
All Cards

Cards
Card Badges Type Sub-type Attack Defense Card Text
Throw Down LoH PowerBadge.png LoH ScultpingBadge.png Martial 1 2 Deal +1 damage for each copy of Throw Down in your depletion pile.
Shoulders of Giants LoH ScultpingBadge.png LoH ReflexBadge.png Martial 1 2 Your opponent depletes 1 for each copy of Shoulders of Giants in your depletion pile.
Sticks and Stones LoH PsychBadge.png LoH PowerBadge.png Martial 2 1 Gain +2 shield for each copy of Sticks and Stones in your depletion pile.
Lightning Reflexes LoH ReflexBadge.png LoH PsychBadge.png Martial 2 2 Recover 2.


LoH ReflexBadge.png: Your opponent depletes 1.

Boiling Point LoH ScultpingBadge.png Martial 1 1 Discard your hand.


Recover 5.

Face First LoH ScultpingBadge.png LoH ReflexBadge.png Martial 0 0 If your opponent's next threat deals you 5 or more damage, they deplete 10.
Cat Tricks LoH PsychBadge.png LoH PowerBadge.png Martial 1 3 You have a 65% chance to recover each animal in your depletion pile.
Time Slip LoH PowerBadge.png Martial 3 5 Expend up to 4 Willpower Counters, for every 2 Willpower Counters expended this way recover 1 Ally from your banish pile.
Join Forces LoH ReflexBadge.png LoH PsychBadge.png LoH PowerBadge.png Martial 2 4 +4 Willpower Counters


If you have 10 or more Willpower Counters recover 7.

If you have 20 or more Willpower Counters the next attack played against you deals no more than 2 damage.

If you have 30 or more Willpower Counters each opponent depletes 10 cards.

If Join Forces is discarded, gain +6 Willpower Counters.

Double Up LoH ReflexBadge.png Martial 3 3 Reveal the top card of your deck, if it's a Martial Attack gain +5 shield and Double Up deals +3 damage.


Reveal the top card of your deck, if it's a Tactical Attack each opponent depletes 3 and you recover 3.

Try and Stop Me LoH PowerBadge.png LoH ScultpingBadge.png Martial 7 6 +2 Willpower Counters


Discard your hand.

Banish your opponent's depletion pile.

​#Balance LoH PsychBadge.png Martial 0 2 Recover 1.
Hang Time LoH PowerBadge.png LoH ScultpingBadge.png LoH PsychBadge.png Martial 2 1
Wrong Place, Wrong Time LoH PowerBadge.png LoH ReflexBadge.png LoH PsychBadge.png Martial 2 1
Allied Forces LoH ScultpingBadge.png LoH ReflexBadge.png Martial 3 6 Discard your hand.


The next Ally you play deals +3 damage.

If Allied Forces is discarded, recover 4 Allies.

Ongoing: Allies you play have a 15% chance to deal +1 damage.

Bring Down the House LoH ReflexBadge.png Martial 3 2 Deplete 2 Allies.


The next time your opponent plays an Ally they deplete 4.